When we first started working on 30 Day Fitness back in 2015, we noticed something: most fitness apps were trying to do too much. Long, complicated programs. Tons of features. But what people really needed was simple structure and motivation — something they could start right away and actually stick to. That’s the idea that kicked this app off.
Back then, fitness apps weren’t great at helping users stay consistent. Most plans felt generic, and there wasn’t much accountability. People would download a fitness app, try it for a few days, then forget about it. No daily check-ins, no progress tracking, and no sense of completion — which meant users dropped off quickly.
We built a native app from scratch — using Swift for iOS and Kotlin for Android. The focus was clear: one workout a day for 30 days. No fluff. Each challenge was easy to start, had a clear structure, and gave users a sense of progress. The design was clean, the tone was encouraging, and the experience was built for momentum.
Increase in workout completion rate
Growth in monthly active users
This app wasn’t built to impress with features — it was built to help people finish. And that’s what made it work. It helped users break the cycle of “start and quit” by giving them small, daily wins. In the end, that’s what fitness is really about — not intensity, but consistency. And that’s exactly what 30 Day Fitness delivered.